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Making videogames : the art of creating digital worlds  Cover Image Book Book

Making videogames : the art of creating digital worlds / Duncan Harris & Alex Wiltshire.

Harris, Duncan, (author.). Wiltshire, Alex, (author.).

Summary:

"Every element of a videogame is subject to a swirling tumult of ambitions, conventions, problems, considerations and compromises. Dust motes in a deserted office, a road winding across an open moor, a charging berserker. Look closely and the screen will devolve into pixels, but lean back and they will coalesce into an image that's deep with meaning. A darkened turbine hall, a leaping plumber, a burning sun. Making videogames is about inspiring emotions, stimulating us into action, pulling us into and through a story, helping us to understand the motivations of the character we're playing and and, in the process creating visual art." --page [4] of cover

Record details

  • ISBN: 9780500023143
  • ISBN: 050002314X
  • Physical Description: 255 pages : illustrations (color) ; 29 cm
  • Publisher: New York : Thames & Hudson, 2022.

Content descriptions

Formatted Contents Note:
Making spaceships. Hardspace: shipbreaker -- Dimensions of light. Control -- Art through mathematics. Paper beast -- Generating worlds. No man's sky -- A noble journey. A plague tale: innocence -- Painting history. Disco elysium -- Solo sailing. Return of the Obra Dinn -- Driving realism. Grid -- Pixel perfect. River city girls -- Physical beats. Thumper -- Building for virtual reality. Half-life: Alyx -- First person fear. Soma.
Subject: Video games > Design.
Video games > Authorship.
Genre: Digital art.

Available copies

  • 4 of 4 copies available at Missouri Evergreen. (Show)
  • 3 of 3 copies available at Cass County.

Holds

  • 0 current holds with 4 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Cass County Library-Garden City 794.8 HAR 2022 (Text) 0002205376607 Adult Non-Fiction Available -
Cass County Library-Harrisonville 794.8 HAR 2022 (Text) 0002205376615 Adult Non-Fiction Available -
Cass County Library-Northern Resource Center 794.8 HAR 2022 (Text) 0002205378819 Adult Non-Fiction Available -

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020 . ‡a9780500023143 ‡q(hardcover)
020 . ‡a050002314X ‡q(hardcover)
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1001 . ‡aHarris, Duncan, ‡eauthor. ‡0(ME)817762
24510. ‡aMaking videogames : ‡bthe art of creating digital worlds / ‡cDuncan Harris & Alex Wiltshire.
264 1. ‡aNew York : ‡bThames & Hudson, ‡c2022.
300 . ‡a255 pages : ‡billustrations (color) ; ‡c29 cm
336 . ‡atext ‡btxt ‡2rdacontent
336 . ‡astill image ‡bsti ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
5050 . ‡aMaking spaceships. Hardspace: shipbreaker -- Dimensions of light. Control -- Art through mathematics. Paper beast -- Generating worlds. No man's sky -- A noble journey. A plague tale: innocence -- Painting history. Disco elysium -- Solo sailing. Return of the Obra Dinn -- Driving realism. Grid -- Pixel perfect. River city girls -- Physical beats. Thumper -- Building for virtual reality. Half-life: Alyx -- First person fear. Soma.
520 . ‡a"Every element of a videogame is subject to a swirling tumult of ambitions, conventions, problems, considerations and compromises. Dust motes in a deserted office, a road winding across an open moor, a charging berserker. Look closely and the screen will devolve into pixels, but lean back and they will coalesce into an image that's deep with meaning. A darkened turbine hall, a leaping plumber, a burning sun. Making videogames is about inspiring emotions, stimulating us into action, pulling us into and through a story, helping us to understand the motivations of the character we're playing and and, in the process creating visual art." --page [4] of cover
650 0. ‡aVideo games ‡xDesign. ‡0(ME)26521
650 0. ‡aVideo games ‡xAuthorship. ‡0(ME)291130
655 7. ‡aDigital art. ‡2lcgft ‡0(ME)618814
7001 . ‡aWiltshire, Alex, ‡eauthor. ‡0(ME)625686
904 . ‡aMARCIVE 2022
901 . ‡a4444964 ‡bAUTOGEN ‡c4444964 ‡tbiblio

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