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Warcross  Cover Image Book Book

Warcross / Marie Lu.

Lu, Marie, 1984- (author.).

Summary:

"When teenage coder Emika Chen hacks her way into the opening tournament of the Warcross Championships, she glitches herself into the game as well as a sinister plot with major consequences for the entire Warcross empire"-- Provided by publisher.

Record details

  • ISBN: 0399547967
  • ISBN: 9780399547966
  • Physical Description: 353 pages ; 22 cm.
  • Publisher: New York, NY : G.P. Putnam's Sons Books for Young Readers, 2017.

Content descriptions

Target Audience Note:
810L Lexile
Study Program Information Note:
Accelerated Reader AR UG 5.6 16 191432.
Subject: Bounty hunters > Juvenile fiction.
Computer crimes > Juvenile fiction.
Hackers > Juvenile fiction.
Video games > Juvenile fiction.
Genre: Spy fiction.
Teen fiction.
Detective and mystery fiction.
Young adult fiction.

Available copies

  • 47 of 54 copies available at Missouri Evergreen. (Show)
  • 3 of 4 copies available at Cass County.

Holds

  • 1 current hold with 54 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Cass County Library-Archie YA LU 2017 (Text) 0002204868992 Young Adult Fiction Available -
Cass County Library-Garden City YA LU 2017 (Text) 0002204869040 Young Adult Fiction Checked out 05/14/2024
Cass County Library-Northern Resource Center YA LU 2017 (Text) 0002204868976 Young Adult Fiction Available -
Cass County Library-Pleasant Hill YA LU 2017 (Text) 0002204869016 Young Adult Fiction Available -

Syndetic Solutions - BookList Review for ISBN Number 0399547967
Warcross
Warcross
by Lu, Marie
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BookList Review

Warcross

Booklist


From Booklist, Copyright (c) American Library Association. Used with permission.

Lu takes a sharp turn out of the dark fantasy universe of The Young Elites (2014) and into the glittery, high-tech sci-fi world of a futuristic Tokyo. Emika Chen, hacker extraordinaire, has been scraping together a living on the streets of New York, working as a bounty hunter who tracks down people betting illegally on Warcross, an insanely popular virtual reality game. But it's not enough to get by, and a desperate Emi hacks into a Warcross tournament game to scavenge. But she gets more than she bargained for when she's invited to Tokyo by Hideo Tanaka, Warcross' creator. There's something insidious going on behind the scenes of the game, and Hideo needs the help of a hacker-spy. But the world Emi has entered is one of twists and double-crosses, and even her skills might not be enough. Despite some technological deus ex machina, this is an inventive first in a series that showcases Lu's versatility as a storyteller. STEM tie-ins abound, and the thrilling plot turns will have readers happily strapping in for the ride. HIGH-DEMAND BACKSTORY: Dystopia, dark fantasy, and now a sci-fi thriller what can't Lu do? Her boatloads of fans can't wait to find out.--Reagan, Maggie Copyright 2017 Booklist

Syndetic Solutions - New York Times Review for ISBN Number 0399547967
Warcross
Warcross
by Lu, Marie
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New York Times Review

Warcross

New York Times


August 30, 2019

Copyright (c) The New York Times Company

Emika Chen is a rainbow-haired, electric skateboarding teenage bounty hunter in a futuristic New York City who, on the verge of getting evicted from her ratty apartment, glitches her way into a massively popular virtual reality game to steal a valuable power-up. The book opens with a mock news story about the game's 21-year-old creator, the mysterious Hideo Tanaka; an appended correction notes: "An earlier version of this story mistakenly described Hideo Tanaka as a millionaire. He is a billionaire." Whoops. Hideo, impressed that Emika has managed to breach his system (this is also a metaphor), flies her to Tokyo in his private jet to compete as a wild card in the international Warcross championships and figure out the identity of a certain nefarious cybercriminal. The book is as visual, kinetic and furiously paced as any video game; Lu, a former art director for video games as well as the author of the best-selling Legend series, has quite the way with otherworldly action scenes. Each round of the game is played in a different immersive environment; special NeuroLink glasses allow the real and virtual worlds to mesh. One particularly vivid round takes place in an icy wilderness filled with glaciers, "shifting and cracking under their own weight," with monstrous animals frozen inside them - a white wolf with a missing eye, a snakelike dragon, a woolly mammoth. There's romance, a lost sibling, spying, a diverse cast of gamers, and nifty tattoos. It's "Gleaming the Cube" meets "Strange Days" meets "Blade Runner," and it's a lot of fun. If the Cliffhanger ending seems irksome, never fear, this one's a series opener. RENEGADES By Marissa Meyer 556 pp. Feiwel and Friends. $19.99. So much cool stuff but, alas, so little editing. Set in the Gothamesque Gation City, this first in a series introduces powerful superheroes and their down-but-not-out nemeses. Years ago, the Renegades (the good guys - or are they?) defeated the Anarchists, who have retreated to crumbling subway tunnels. Teenage Anarchist Nova (villain name: Nightmare), who blames the Renegades and their governing Council for her parents' murder, goes undercover to infiltrate them. But she doesn't count on an attraction to the enigmatic and hot Adrian, whose two dads are Renegade royalty, Captain Chromium and the Dread Warden. He and Nova debate the idea of vigilante justice and question whether Renegades allow regular people to shrug off responsibility for creating an ethical society There are dozens of characters and secret identities, and awkward phrases like "his pallor was ghastly pale" and "his face took on a look of exultation." It can feel like a too-long X-Men movie. But some of the characters' powers are superfun (creating tattoos and drawings that become real, controlling an army of bees) and when everyone learns everyone else's identities and secret pasts - presumably in the next book - well, Holy Surprise Party, Batman. WONDER WOMAN: WARBRINGER By Leigh Bardugo 369 pp. Random House. $18.99 Feminism is the invisible jet powering this literary revamp of the Amazon princess. Bardugo's version offers a new explanation for Princess Diana's departure from Themyscira. A young woman named Alia Mayeux Keralis is shipwrecked off the coast, and Diana rescues her. But Alia is a Warbringer, a descendant of Helen of Troy whose very presence causes conflict and chaos. If Diana can help Alia get to Helen's final resting place before time runs out, she can change Alia's destiny... and the world's. After a slow start (the somber Themysciran scene-setting and stilted, formal way the Amazons speak aren't much fun), the plot takes off, with a lot of action and humor. Alia, who is half Greek-American and half black, brings Diana to her country (When the duo magically land in New York Harbor, Diana looks up to see "a vibrant yellow torch held aloft by the statue of an Amazon, her stern face framed by a crown like a sunburst.") They team up with Alia's older brother Jason, crush object Theo and best friend Nim, racing to change the course of history Meanwhile, terrifying gods of war and chaos, as well as human soldiers, keep attacking. Nim is a delicious character - an asymmetrical-haircut-sporting IndianAmerican girl with multiple piercings and a wicked sense of humor. Bardugo makes her both fat and hot, describing her as a "sparkly, round-cheeked sparrow." As always, Diana's interactions with the Western world are a good time ("Is Google one of your gods?" she asks). And it's lovely that this is a hero's journey times two. Alia taps into her own bravery and Diana learns about sexism, racism and something the Amazons have always dismissed: the courage, resilience and ingenuity of mere mortals. RELEASE By Patrick Ness 277 pp. HarperTeen. $17.99. Every sentence in this gorgeous little novel feels perfect and necessary Ness, a Carnegie Medal winner, has said that "Release" is influenced by two classics: Virginia Woolf's "Mrs Dalloway" and Judy Blume's "Forever." (I know, right?) The book has the structure of the former - a vast amount of emotional action packed into a single day - and the hyperintensity, sexual heat and empathy for teenagers of the latter. Adam Thorn is 17 and gay, a conservative preacher's son trapped in rural Washington State. He wants to love and be loved, and he wants to feel understood. He picks up a rose at a flower shop (who will he give it to? His best friend, Angela? His ex, Enzo? His current boyfriend, Linus?) and pricks his thumb ... and as the drop of blood falls we're suddenly in a different world. There's a Queen, a faun, a vengeful spirit, a murder and a sense of encroaching doom. The action switches back and forth between the two worlds, both filled with grief and loss and mistakes. Gradually, it becomes clear that both narratives are about the power of a single moment to change everything. It sounds heavy, but it isn't - Adam and his friends are very funny, and seeing flawed characters trying their hardest to forgive and to grow is truly touching. Also, the sex scenes are so hot they practically set the pages on fire. Ness's writing is lush without seeming to strain: A bad boyfriend is "all neck and rage," Mount Rainier at sunset turns "an unseemly, intimate pink." In an era when young adult books often feel bloated and meandering, this focused, humane book is a joy IN OTHER LANDS By Sarah Rees Brennan 437 pp. Big Mouth House. $19.95. "In Other Lands" is at once a classic school story, a coming-of-age story and a parody of Harry Potter. It's hilarious and sneakily moving. Elliot Schafer is Harry Potter if Harry had been abandoned instead of merely orphaned. Convinced of his unlovability, he wields sarcasm and braininess as weapons. As the book opens, Elliot is 13. On a field trip to Devon, England, he sees a wall few other kids can see. On the other side: the otherlands. Elliot, a huge reader of fantasy novels, is thrilled. Alas, the humans and harpies and trolls and elves and mermaids and vicious red-eyed, virginity-obsessed unicorns populating the otherlands turn out to be perpetually at war, and Elliot is a pacifist. "Oh no," he moans, as a dagger flies by his head. "This is magic Sparta." But he has no reason to go home, so he enters the Border camp's councilor-in-training program. And he makes two non-nerd friends: A gorgeous elf named Serene-Heart-in-theChaos-of-Battle and a perfect-seeming blond human jock. Brennan subverts the familiar Y.A. love triangle in uproarious, touching, unexpected ways, and her commentaries on gender roles, sexual identity and toxic masculinity are very witty Elven culture, for instance, views men as the weaker sex. "A true gentleman's heart is as sacred as a temple, and as easily crushed as a flower," Serene informs Elliot. When another elf tells him, "I was saddened to hear Serene had launched a successful attack on the citadel of your virtue," Elliot assures her, "The citadel was totally into surrendering." Best of all, over four years in the otherlands, Elliot grows from a defensive, furious, grieving child into a diplomatic, kind, menschy hero. MARJORiE ingall is a columnist for Tablet and the author of "Mamaleh Knows Best: What Jewish Mothers Do to Raise Successful, Creative, Empathetic, Independent Children."

Syndetic Solutions - Kirkus Review for ISBN Number 0399547967
Warcross
Warcross
by Lu, Marie
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Kirkus Review

Warcross

Kirkus Reviews


Copyright (c) Kirkus Reviews, used with permission.

A down-and-out teen, days from eviction, competes in the championships of the world's most popular virtual reality game.Emika Chen, 18, has been on her own for six years, living in poverty with a juvenile record, supporting herself by bounty hunting. She survives on ramen, with $13 and a debt of $3,450 to her name, and few joys: memories of her dead father, her crush on the world-famous 21-year-old inventor Hideo Tanaka, and her passion for Hideo's game, Warcross. Universally adored, Warcross is an immersive battle game with CGI-ready virtual combats. When Emi exploits a Warcross bug in a last-ditch attempt to make some cash, she glitches into the game. Suddenly, she's a media darling, and Hideo Tanaka himself summons her to Japan for a top-secret job. Whisked away on a private jet, Emi is flabbergasted by the perks of her new positionone of which is membership on one of the world's top pro teams. Emi (an American with an implied Chinese heritage) grows fond of her multiethnic team (with a wheelchair-using captain), but could one of them be a saboteur? Brief shoutouts to Lu's Legend series will intrigue ardent fans, though they don't seem to imply a connection between the worlds. A stellar cyberpunk series opener packed with simmering romance and cinematic thrills. (Science fiction. 13-adult) Copyright Kirkus Reviews, used with permission.

Syndetic Solutions - The Horn Book Review for ISBN Number 0399547967
Warcross
Warcross
by Lu, Marie
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The Horn Book Review

Warcross

The Horn Book


(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

One minute Emika Chen is a hacker and bounty hunter in a futuristic New York City, struggling to make ends meet, and the next minute--after shes hacked into Warcross, the phenomenally popular virtual reality game--shes on a private jet to Tokyo to meet Hideo Tanaka, the young inventor of the game. It turns out shes only the second person to hack the game, and Hideo promises her an outrageous sum of money if she can track down the first, a shadowy villain known as Zero, but in order to do so Emika has to join one of the teams competing in the Warcross tournament, a virtual reality version of Capture the Flag. As Emika gets closer to uncovering Zeros identity and motive, she also becomes romantically involved with the notoriously aloof Hideo, while sorting out her often-competing loyalties to her team and to Hideo. The story ends with a bombshell revelation and--of course--a cliffhanger. Written in a first-person, present-tense style similar to that of Suzanne Collins, and with shades of Cory Doctorow, Lus (the Legend and Young Elites novels) book is a blend of action, suspense, romance, and speculative fiction that will please her legion of eager fans. jonathan hunt (c) Copyright 2017. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Syndetic Solutions - School Library Journal Review for ISBN Number 0399547967
Warcross
Warcross
by Lu, Marie
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School Library Journal Review

Warcross

School Library Journal


(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Gr 8 Up-Emika Chen is a hacker. At only 18, she has a criminal record a mile long and is unable to find any legitimate work. Luckily, there is the opportunity for her to work as a competitive bounty hunter for illegal gambling in Warcross, a virtual game that has taken over the globe. Looking to make some quick cash by stealing some powerups at the international Warcross Championships, Emika accidently glitches herself into the game and becomes an overnight celebrity. Instead of being arrested, Emika is contacted by game creator Hideo Tanaka and whisked away to Tokyo to work as one of the elusive billionaire's hackers. Thrilled at the prospect of a better life, Emika is slow to realize how dangerous this job really is. With love, betrayal, conspiracies, and more, Warcross will keep listeners hanging on narrator Nancy Wu's every word. VERDICT Perfect for discussion groups, gamers, reluctant readers, and dystopian fans alike. Listeners will be eagerly waiting for the sequel.-Amanda Schiavulli, Finger Lakes Library System, NY © Copyright 2018. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Syndetic Solutions - Publishers Weekly Review for ISBN Number 0399547967
Warcross
Warcross
by Lu, Marie
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Publishers Weekly Review

Warcross

Publishers Weekly


(c) Copyright PWxyz, LLC. All rights reserved

Emika Chen, an 18-year-old hacker turned bounty hunter, ekes out a life in New York City by tracking down criminals who are turning illegal profits in the virtual world of Warcross, an immersive game accessed by a "brain-computer interface." Facing eviction, Emi recklessly hacks into the game to steal a valuable power-up. When a glitch exposes her identity to millions of viewers-and Hideo Tanaka, the game's 21-year-old billionaire inventor-Emi is summoned to the Henka Games headquarters in Tokyo. There, Hideo recruits her to find an elusive hacker called Zero, and she enters the high-profile games as a wild-card player. With a keen eye for detail, Lu (the Young Elites series) vividly imagines a future society where gaming is woven into daily life, and easily allows readers to sink into Emi's reality. Readers will enthusiastically follow clever, independent, and empathetic Emi, who is driven both by the memory of her father and a strong sense of morality. Think The Hunger Games meets World of Warcraft, with exactly the sort of massive appeal that crossover suggests. Ages 12-up. Agent: Kristin Nelson, Nelson Literary. (Sept.) © Copyright PWxyz, LLC. All rights reserved.


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