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Keys from the golden vault. Cover Image Book Book

Keys from the golden vault.

Arman, Justice Ramin, (author.). Baker, Kate (Roleplaying game writer), (author.). De Armas, Makenzie, (author.). Dillon, Dan, (author.). Donohue, Brooks, (author.). Hamon, Amanda, (author,, project lead.). Hitchcock, Tim, 1968- (author.). Lowry, Sadie, (author.). Ludwig, Jeffrey, (author.). Madsen, Sarah Hopps, 1980- (author.). Ortegon, Mario, (author.). Perkins, Christopher, 1968- (author,, project lead.). Petrisor, Ben, (author.). Stangroom, T. Alexander, (author.). Bauer, Judy, (editor.). Bernstein, Eytan, (editor.). Carter, Janica, (editor.). Hirsbrunner, Laura, (editor.). Luben, Gregg, (editor.). Mohan, Kim, (editor.). Ng, Adrian (Editor), (editor.). Irwin, Kate, (art director.). Barrett, Dan, (project concept.). Wizards of the Coast, Inc., (issuing body.).

Summary:

"A collection of 13 short, standalone Dungeons & Dragons adventures designed for characters of levels 1-11. These adventures can be placed in any setting, and you can run them as one-shot game sessions or link them together into a campaign. This book also includes in-world maps to help players plan their heists."--Page 4.
A secretive organization called the Golden Vault seeks operatives to perpetrate dangerous heists. Adventurers can also complete the heists without the Golden Vault as their patron. These missions require careful planning and flawless execution, and the rewards are well worth the risk. This collection of short, standalone D&D adventures are designed for characters of levels 1-11. They can be run as one-shot game sessions, or linked together into a campaign. -- adapted from back cover.

Record details

  • ISBN: 9780786968961
  • ISBN: 0786968966
  • Physical Description: 208 pages : color illustrations, color maps ; 29 cm.
  • Publisher: Reston, WA : Wizards Of The Coast LLC, 2023.

Content descriptions

General Note:
Includes index.
"For use with the fifth edition Players Handbook, Monster Manual and Dungeon Master's guide."--Page 4.
"An anthology of heist-themed adventures for the world's greatest roleplaying game"--Cover.
Formatted Contents Note:
Introduction -- The Murkmire malevolence -- The stygian gambit -- Reach for the stars -- Prisoner 13 -- Tockworth's clockworks -- Masterpiece imbroglio -- Axe from the grave -- Vidorant's vault -- Shard of the accused -- Heart of ashes -- Affair on the Concordant Express -- Part at Paliset Hall -- Fire and darkness.
Target Audience Note:
12+
Subject: Dungeons and Dragons (Game)
Dungeons and Dragons (Game) > Rules.
Dungeons and Dragons (Game) > Handbooks, manuals, etc.
Fantasy games > Handbooks, manuals, etc.
Genre: Handbooks and manuals.
Role-playing games.

Available copies

  • 2 of 2 copies available at Missouri Evergreen. (Show)
  • 1 of 1 copy available at Cass County.

Holds

  • 0 current holds with 2 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Cass County Library-Garden City YA 793.93 KEY 2023 (Text) 0002206036655 Young Adult Non-Fiction Available -

Syndetic Solutions - Summary for ISBN Number 9780786968961
Keys from the Golden Vault (Dungeons and Dragons Adventure Book)
Keys from the Golden Vault (Dungeons and Dragons Adventure Book)
by Wizards, RPG Team
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Summary

Keys from the Golden Vault (Dungeons and Dragons Adventure Book)


An anthology of 13 heist-themed adventures for the world's greatest roleplaying game. Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments--pursuing fabulous treasures and stopping dire threats--that crew is your characters. Keys from the Golden Vault (tm) is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1-11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.

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